			||||||||||||||||||||||||||||||||||||
			//////Sainte mère l'église (airborne mod with bots)\\\\\\\\\
			||||||||||||||||||||||||||||||||||||


VERSION: MOHAA
TYPE: airborne mod with bots and parachutes
DATE: 10th of July 2008
									CREDIT: 
						*************************************************************
						*		     [NER] Sainte-Mere-Eglise            		*
 						*      	     ------------------------             	*
 						*     	                                          	*
 						* 	ARCHITECTURE: [NER-HQ]Whisky (Thomas Grandjean) 	*
 						* 	SCRIPTING   : [NER-HQ]Whisky                    	*
						*                                                		*
 						*  	     | whisky@ner-clan.net | tgr@skynet.be |      	*
 						*                                                 		*
 						*                                                 		*
 						*         	  | [NER] NEW EUROPEAN REGIMENT  |        	*
 						*         	  | visit us @ www.ner-clan.net  |        	*
 						*                                                 		*
 						*************************************************************
 						*   MAP FEATURES                                  		*
 						*   ------------                                  		*
 						*                                                 		*
 						*     MOH SPEARHEAD ONLY    /   NOW ALSO ALLIED ASSAULT     *
 						*						  		  		*
 						*     40 players (20 Allies and 20 Axis spawn points) 	*
 						*						    		  		*
 						*     3 Objectives for allies:                        	*
 						*     ------------------------                        	*
 						*     1. Recuperate the codes near the crashed plane 		*
 						*     2. Open a spot and let it open for 90 seconds  		*
						*     3. Allies must contact the radio, axis have 60 		*
 						*        seconds to intercept the signal!	              	*
						*						    		  		*
 						*************************************************************
 						*   THANKS - REMERCIEMENTS                        		*
 						*   ----------------------                        		*
 						*						    		  		*
 						*   =:= Merci à  Casquebleu et à toute l'équipe de la  	*
 						*       CaskAmi Prod :-)                        		*
 						*       MAPPEURS FRANCOPHONES REJOIGNIEZ-NOUS SUR  		*
 						*                | http://caskami.fr.st/ |           		*
						*                                         			*
 						*   =:= Merci à Simpson pour ces excellents Modèles    	*
 						*       de véhicules                       			*
						*                                         			*
 						*   =:= Merci à [NER-HQ]Victor pour le travail graphique   	*
 						*                                         			*
 						*   =:= Thanks to all my clan members for the testing  	*
 						*       (Romeo in particular), and all the FUN they give    *
 						*       me all days :-)             		 		*
						*                                         			*
 						*   =:= Thanks to FocusMOH, .MAP, TMT, Nemesis and Rjukan 	*
 						*       Project for their 5* Tutorials and Forums. 		*
 						*								  		*
 						*************************************************************
 						*  POST-RELEASE EDITS:					  		*
 						*  -------------------					  		*
 						*								  		*
 						*  *=* AA conversion by <TWZ> Gold {SFX}, Cobra {SFX} and	*
 						*  	 Cubus {SFX} from  mods-r-us.net		  		*
 						*								  		*
 						*  *=* Botaddon by PROXIMO {SFX} and $or {SFX}.			*
 						*	 Tough scripting (make it work with bots)!  		*
 						*								  		*
 						*  *=* Scripted paradrops for players with animated 		*
 						*	 chutes by Cobra {SFX}.						*
						*								  		*
						*  *=* Parabotaddon by PROXIMO {SFX}: Parabot script by	*
						*	 Cobra {SFX}, PROXIMO {SFX} and $or {SFX}.		*
 						*								  		*
			 			*  *=* Old radio obj: shoot the radio. New one: contact 	*
 						*	 allied HQ, Axis have 60sec to intercept the message	*
 						*	 PROXIMO {SFX} 							*
 						*								  		*
 						*  *=* Cleaned up/fixed the script.					*
						*	 Added ambience sounds, added missing churchbell	*
 						*	 with sound. Changed the Chant des Partisants		*
 						*	 soundtrigger (not working) to a radio looping it. 	*
 						*	 By $or {SFX}							*
 						*								  		*
						*************************************************************


INSTALL INSTRUCTIONS, SCROLL BELOW!


			>>>>>>>>>>>>Zip Contents<<<<<<<<<<<<

-xyz_botaddon_Ste-Mere-Eglise_AA.pk3			(The botmap Ste-Mere-Eglise_AA)
-jv_bot01.pk3					(Required file to play with bots)
-jv_bot01_update1.pk3				(Required file to play with bots)
-Readme!!!.txt					(Readme for people without MS Word)
-Readme!!!.rtf					(Readme for people with MS Word)





			>>>>>>>>>>>>>>New Features<<<<<<<<<<<<<<<

Airborne mod: players and bots will spawn in the sky and will be dropped with parachutes.

you will see a lot of C47 planes in the sky



			>>>>>>>>>>>>>>INSTALLATION<<<<<<<<<<<<<<<<<

Extract xyz_botaddon_Ste-Mere-Eglise_AA.pk3 + jv_bot01.pk3 + jv_bot01_update1.pk3  files in your /main folder.

This can be played in spearhead/breakthrough as well. We haven’t tested it there. 
The only thing you need to do is install (the funpack) and the jv_bot01 and jv_bot01_update1 files 
in your /mainta or /maintt directories. The botmap can be left in your /main.

			>>>>>>>>>>>>>UNINSTALLATION<<<<<<<<<<<<<<<<

Delete the files you extracted.


			>>>>>>>>>>>>>>>>Contact+Info<<<<<<<<<<<<<<<<

Any problems, bugs, requests, want to host our files or are you interested in more files for MoH?

Visit the our site ( http://www.mohaairborne.co.cc ) 
	

		***We’ve botted over 130 botmaps with  tons of mods n’ skins… !!!***


Or just e-mail us: 
	MOHAALennySoldier@hotmail.com ($or)  		mohaa_J_fox@hotmail.com (PROXIMO)
