 Crossfire Courtyard - Map Pack - By Y'diss

 ** Please note - This version contains the respawn fix **

 This map pack contains the following files, not including this reamde:

 user-ydiss-xfire.pk3  -- Crossfire Courtyard (TDM)
 user-ydiss-objxfire.pk3  -- Crossfire Courtyard - Sabotage (OBJ)
 user-xfire2v2.pk3  -- Crossfire Courtyard 2v2 (TDM)
 user-ydiss-objxfire2v2.pk3  -- Crossfire Courtyard - Sabotage 2v2 (OBJ) 
 Sound/Amb/crickets2.mp3  -- Custom ambient sound

 Please un-zip all of the above files into your mohaa/main folder, ensuring you click 'Yes' to the prompts (You may get prompted to replace my old xfire maps, and it may ask you if you wish to un-zip the Sound/Amb folder - Don't worry, none of the essential files will be replaced, it just contains my custom ambient sound).

 Introduction:

 Good evening, gentlemen.

 We've got a long night ahead so listen up. Covert Opperations has reported that a recently occupied Algerian mansion based in a secluded location nearby Algiers is to be used by the Germans as a strategical communications out-post.
 
 Despite our recent efforts, this would effectively cut off our ability to infiltrate further into the African Theatre. This would be disasterous for our intelligence and espionage sections in the area as the Axis would have complete control of the field from here to Algiers.

 Our opperative was able to recover detailed reconnaisance information regarding this mansion and its location. It's only just been occupied by the Germans and, fortunately, they have not yet been able to set up any formidable defences in the area.

 Time is of the essence, here, gentlemen. We've managed to cut off the supply train to the mansion but we can only hold the line for so long and the Axis managed to slip one shipment through our net. This shipment contained the final components for their sophisticated communications equipment.

 In place, already, is the power-supply needed to opperate the system and the base-station is in place, ready to use. All they need are those final components to set up the network and by the time that has happened they will be able to call in substantial reinforcements.

 Needless to say, if this is allowed to happen our presence in this particular area will be compromised. Given the importance of this opperation you'll appreciate that every attention to detail will be required to get the job done, but I know this covert division is up to the task.

 Your job is to infiltrate the compound and eliminate any part of the chain of communications. That is, you need to sabotage either the power supply, which can be found in the generator room, the base-station itself, or the stash of new components stored in the loading bay.

 Removing any part of this chain will effectively end the German intelligence in this area, so this mission is vital.

 Fortunately, due to the fact that the compound has only just been acquired by the Germans, you will not be facing excessive numbers. However, they will be ready for this strike as they will be aware that the supply train was recently disrupted. So, be alert, stay sharp and work as a team. If you keep the Germans guessing you can do this.

 We have two transports ready to take you in. You have thirty minutes to gather your things and saddle up. Good luck, gentlemen.

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 This is the complete compilation of the Xfire series of maps. The full map is "Crossfire Courtyard - Sabotage". This is the objective version of the map and utilizes the whole compound. Also, there is "Crossfire Courtyard", the Deathmatch version of the map. A few sections of the map are removed to keep the battle raging.

 As a bonus, I've designed two smaller, tighter maps - "Crossfire Courtyard 2v2" and "Crossfire Courtyard - Sabotage 2v2". The first is designed only for 2-6 players, and is DM/TDM based. It contains only the central courtyard area of the mansion. The latter map is the objective version, cut down to a similar size, able to host only 2-8 players.

 The 2v2 objective map has only two objectives (Generator and Storage - the Base Station is removed) of which the Allies need only bomb one. This map only uses the Mansion itself, the gardens, loading bay and under-ground water passage are removed.

 I've been working on this series of maps for around 5 months and have enjoyed creating them greatly. When I started it I really didn't expect for it to get this far. The original inspiration was from one of the great Half-Life Deathmatch custom maps (Scary_2 - created by Scary_One). I used the general structure of this map as a template for the central courtyard area (it was my first mapping attempt for MoH:AA). Once I'd got the hang of it the map soon moved away from this design and has now evolved into a completely new map.

 Once I realized I had at least a little skill in mapping I started planning an objective map in my head and eventually scrawled it down on paper. I released the small 2v2 TDM map and it was well received, but I was not happy with just releasing that.

 Since then I've created the full-sized TDM map, but what a lot of people may not know is that I did this based on the objective map you now see. I always wanted to create this objective map and now, finally, it's here.

 I hope you enjoy playing on my maps as much as I enjoyed creating them.

 Big thanks go out to all those who helped me through suggestions and feedback from Alliedassault.com, TMT and various other sites.

 If you have any feedback or suggestions/requests for future projects (my work on this series is finished now) then you can e-mail me on 

 ydisss@yahoo.co.uk

 or visit -

 http://www.alliedassault.com/phpBB2/
 or http://www.modtheater.com/forum/
 or http://www.sas-mohaa.com/phpBB2/index.php

 and drop me a line.

 Thanks for downloading (and hopefully using!) my map.

 Y'diss

 

 