Use this script to create a .pth file 

    To use this script put into your main/global folder then execute it in your level.script

    exec global/bodger_nodes.scr

 -  Use fire button to switch on and off  it will spawn coronas where ever you run to, they will be used to spawn pathnodes . Type writescript 1 into the console to write script to qconsole.log ( must have logging turned on and possibly developer set to 1 ) then cut and paste to the top of  your level script and run your map this will create a .pth file in the same directory as the map

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Bdbodger