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Vieuxville V1.1 by Sgt. Bastard
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Installation:
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Unzip the user_vieuxville.pk3 to your CallofDuty main folder. To remove just delete it.
If you get a pak sum/name mismatch error Change the server setting 'Unmodified:' to 'no'.


Version Changes:
----------------
-Fixed the exploder bug, they can be defused now
-Blocked the passages where people jumped behind the map.
-Added night time version
-few lighting changes

Map:
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Begin		9.12.2003, built at weekends mainly, about 24 days
Players  	6-20 or as you please
Gametypes 	DM TDM BEL SD RE


Mapping Details:
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Spawn points 		29 DM, 29 TDM, 15/15 SD, 15/15 RE
Models			361
Entities Total		543
Compile 		FUll bsp 
			Full vis
			Flare extra
Custom shaders		One for the white windows with glass blending
Custom textures 	11, all in the folder textures/vieuxville
Compile time 		5h on a Pentium VI 2.56GHz 768 MB DDR


Thanks to
---------
All mappers at .Map Forum, they solved all my problems. And also for all 
people who gave me feedback on the first version.


Contact
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holladrio@alpenjodel.de

Feedback welcome. Donations also. ;)
This map may be distributed in any non-profit way, if the
readme is not changed.

THIS STUFF IS NOT MADE OR SUPPORTED BY ACTIVISION.
