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Juno Beach (final) (Call of Duty map)
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CREATOR: [126th]Televinken


E-MAIL: tele.vinken@bredband.net


FIXES:

Fixed a spot where u could fall through the ground. Rearranged portals for better fps on

the entire map.


ABOUT THE MAP:

This is a historicaly inspired multiplayermap about the fighting on Juno beach following 

A company in Toronto's Queen's Own Rifles.


8:05 Nan White Sector near Bernires

The enemy fortifications on the 'Nan White' sector had been barely dented by the
 
preliminary bombardment when QOR - Toronto's Queen's Own Rifles  were forced to 

land before their DD tanks due to high waves.

A Company landed to the west of Bernires and was hit by heavy mortar fire. Each
 
of the ten boatloads became an independent fighting unit. They got off the beach 

quickly and began clearing the town of Bernires. 

A Company came under heavy machine gun fires as they moved into the town of Bernires.

By 8:45, A Company had taken the road through the village at its southwest point.

The Queen's Own Rifles had the highest casualties among the Canadian regiments with 

143 killed, wounded or captured. Despite the painful price, the QOR succeeded in securing 

its D-Day objective seven miles inland.


INSTALLATION INSTRUCTIONS:

Extract mp_junobeach_final.pk3 into your CallofDuty/main folder.


FILE INFO: 

Gametypes: DM TDM RE BEL SD and HQ

DM -spawnpoints: 64

TDM-spawnpoints: 64

RE -spawnpoints: 32 allies, 32 axis

SD -spawnpoints: 32 allies, 32 axis


SPECIAL THANKS TO:

[126th]Batten for background-info, loadingscreen, view-map pic and custom textures, 

[126th]MaGnUs for custom textures and mapping-support. 

Cyion at IWN for background-info and finding map-exploits.

Gamalucker for his custom-skin tutorial, and support.

muh fugga for his canadian skins.

IW-NATION and .MAP for the mapforums.

clans [126th], [sOT], [NCMC] and shifty at IWN + gang, for testing and feedback.


Hope you enjoy the map and see you on the battlefield!